I thinks that it is part of the System on Chip Samsung S5L8900 as outlined here and further explained on here
device 0 (17 rec)
"device_type" => 0x757063
"function-cpu_idle" => (8) "\x128N@\x00Iupc"
"reg" => 0x0
"bus-frequency" => 0x0
"peripheral-frequency" => 0x0
"state" => (8) "running\x00"
"timebase-frequency" => 0x0
"memory-frequency" => 0x0
"fixed-frequency" => 0x0
"compatible" => (21) "ARM,1176jzf-s\x00ARM,v6\x00"
"interrupt-parent" => 0x403BD0
"name" => (5) "cpu0\x00"
"clock-frequency" => 0x0
"function-ipi_dispatch" => (12) "\x208;@\x00DIPI\x04\x00\x00\x00"
"interrupts" => (8) "\x04\x00\x00\x00?\x00\x00\x00"
"cpu-version" => 0x0
"AAPL,phandle" => 0x402310
as well as a PowerVR MBX 3D graphics processor:
device 0 (10 rec)
"device_type" => 0x78626D
"clock-ids" => 0x2
"reg" => (8) "\x00\x00\x00\x03\x00\x00\x00\x01"
"power-gates" => 0x2
"clock-gates" => 0x13
"compatible" => (13) "mbx,s5l8900x\x00"
"interrupt-parent" => 0x403BD0
"name" => 0x78626D
"interrupts" => 0xC
"AAPL,phandle" => 0x40C570
check further here and on here
This info from here
Paired with this CPU is a PowerVR MBX-Lite GPU core. This GPU, like the CPU, is built on a 90nm process and is quite simple. The GPU does support hardware transform and lighting but it’s fully fixed function, think of it as a DirectX 6/7 class GPU (Riva TNT2/GeForce 256).
Hope this provides you with the information you needed.