Cambios al paso #6
Editado por Andrew Optimus Goldheart —
Edicion aprobada por Andrew Optimus Goldheart
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+ | [* black] After teasing the first bit free, we go for gold and take out the entire insectile LED assembly cable. |
+ | [* black] Capitalizing on their [guide|3594|existing technology|stepid=17212|new_window=true], Sony chose to use visible light LEDs and the PlayStation Eye camera for position tracking. |
+ | [* black] Using visible light means the PS VR will have a harder time competing with ambient light in the room—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the headset. |
+ | [* black] This system is most similar to the [guide|60612|Rift CV1|stepid=126455|new_window=true], with a pattern of light on the headset scanned by a stationary receiver. The [guide|62213|Vive|stepid=130818|new_window=true], on the other hand, uses IR receivers on the headset, reading from stationary emitters. |