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Cambios al paso #3

Editado por Sam Goldheart

Edicion aprobada por Sam Goldheart

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-[* black] Button adjusts the eye relief, or the distance from the display from the users face.
-[* black] The knob adjusts the headset diameter in order to accompany different head sizes.
-[* black] Lenses are not Fresnel as they are in the Oculus Rift and HTC Vive.
+[* black] Lacking the "strap it to your face" build, the PS VR has a sliding headband (not unlike the [guide|60612|Oculus CV1|stepid=126787]) with a wheel for fine tightening.
+[* black] The "scope adjustment button" (above the cute PlayStation button symbols) allows the visor to slide in and out to adjust eye relief.
+[* black] The PS VR lenses are actually totally standard, no [guide|62213|Vive|stepid=130846|new_window=true], or [guide|60612|Rift hybrid-Fresnel lenses|stepid=126752|new_window=true] here.
+ [* icon_note] Interestingly there are no focus adjustments accounted for in this hardware. The lenses look onto a single display, and the focus and IPD are handled software-side.